These traits are short lived in the initial portion of the series, with only its Special Edition and its successor, Need for Speed III: Hot Pursuit (1998), reusing these features.
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The feature is also programmed to react to the player crashing, driving slowly, or leading from a pack of racers. The game also allows the player to enable what is known as "interactive music," which allows the game to play specific breaks when the player is driving along a specific portion of a racing track. The game's racing music are composed in a way that each two musical tracks are best played in specific racing tracks, using specific musical instruments and songs relative to the track's location alongside rock and techno musical instruments. The game also opted to remove police pursuits introduced in The Need for Speed.Īs is its predecessor, the section of music present in Need for Speed II consists of both instrumental "rock" and "techno" music, but with the game's main menu exclusively playing techno music. As is its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of the world.
Nfs 2 se pc series#
It is a part of the Need for Speed series and sequel to The Need for Speed (1994), significantly deviating from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it introduces the car tuning.
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Need for Speed II is a 1997 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. Quick Game Summary Publisher: Electronic Arts Developer: EA Canada Platforms: PC, PlayStation Release Date: Ma(PS), Ap(PC)